Welcome to my portfolio!
AI Director - Left 4 Dead Style
Procedural enemy placement and tactics
Challenging gameplay adapting to player stress
Increasing variation and re-playability
Optimizations through spatial partitioning
Data driven override options for level designers
Level Design Curve Tool
Speeding up level building and set dressing
Randomization settings for organic patterns
Curve aligning settings for industrial patterns
Bundling, allowing placement of many different assets at once
Team Projects
Short summary of group projects I’ve been part of
My role/contributions and reflections on working in a team