Welcome to my portfolio!

A young man with short brown hair, blue eyes, and a slight smile, wearing a navy blue shirt and a gray t-shirt underneath, posing against a plain gray background.

AI Director - Left 4 Dead Style

  • Procedural enemy placement and tactics

  • Challenging gameplay adapting to player stress

  • Increasing variation and re-playability

  • Optimizations through spatial partitioning

  • Data driven override options for level designers

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Level Design Curve Tool

  • Speeding up level building and set dressing

  • Randomization settings for organic patterns

  • Curve aligning settings for industrial patterns

  • Bundling, allowing placement of many different assets at once

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Team Projects

  • Short summary of group projects I’ve been part of

  • My role/contributions and reflections on working in a team

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Foundational skills

  • Short summary of other game programming skills

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